Completed
- 2016-2017: Lead dev on Phombie Flow (smartphone notification simulator – JS)
In progress
- 2019-*: Concept art, characters for VR Giants (VR co-op puzzle, Unity)
Game jams and other prototypes
- April-July 2018: Concept for 41th Ludum Dare, Untitled Battle Royale Text Adventure (JS), didn’t finish
- Dec 2017: Participation in 40th Ludum Dare, solo dev on Home Invasion (LD40), didn’t finish
- Oct 2017: Solo dev on Party Island (power management simulation, Unity)
- July 2017: Participation in 39th Ludum Dare, lead dev on Party Island (LD39) (libGDX) – 124th in audio category
- 2015-2016: Coding, graphics on AOX (puzzle game, Unity)
- 2014: Participation in 30th Ludum Dare, started work on RRRR (boat race, Unity), but didn’t finish
- June 2014: Participation in Game Jam Graz 2014 (photos), art for Knödelkrieg (artillery shooter, Unity)
- March 2012: Java Applet port of The Legend of Ethos (RPG, Golden T)
- 2012-*: Solo dev on American Hero (sidescroller shooter, libGDX)
- 2009-2010: Concept art, characters, animation system Animación! for DarkRealm (Action RPG, OGRE)
Concepts and early attempts
- 2013: Solo dev on Speedy Morales (time-bending space shooter, Unity)
- 2013: Solo dev on IceSlicers (boat race, Unity)
- 2004-2007: Story, concept art for American Hero (3rd person shooter, 3D Game Studio)
Modding
- 2005: Custom Counter-Strike maps de_desk, de_brg and de_azze
- 1998: Texture packs and custom levels for Tomb Raider I-III
- 1998: Cars for Grand Theft Auto (1997)
- 1995: Airplanes and sceneries (cities and airports) for Microsoft Flight Simulator 5.0