Let’s finally conclude this series of blog posts with some of the most important tips for your presentation!
In part 2 back in August, I talked about choosing the right events to take part in. I’ve been meaning to write this continuation since last summer, but I’ve let too much time pass since my last con and felt out of the loop.

My memory was refreshed refreshed recently by, well, actually being an exhibitor again. After my recent experience at Manga Comic Con in Leipzig, I feel like I can speak about this topic with some clarity again.
This time, I’ll go through the elements of your table:
9. Display a banner of your brand
The first thing potential buyers will notice about your space from a distance will likely be a large logo of your brand, accompanied by some intriguing key art. This could either be your artist name or the title of your comic series, whichever you want the focus to be on.

I cannot overstate how important it is to have your own identity that speaks for itself! You basically need to establish your own IP.
Having your own unique name is important, because even if your work heavily leans towards dark fantasy or your favorite video game, your name will help to set yourself apart and communicate your own story.
Your name will be the largest text people can read at your table. If the associations work for someone, you might have a sale on your hands.
If your name is short and clear, it can be remembered easily. Believe me, it feels very special to witness people mutter your name, in awe, for the very first time. Having my own brand identity was a game-changer for me.
Good placement is key: I like my brand name to be high up, in the upper quarter of a roll-up (which you can easily order at an online printer).
Second best option: Print a table banner, which should hang over the front edge of your table (much easier than trying to hang it on your tablecloth). If your target audience are children, having such a table banner is ideal, since it will be at eye level for them.
10. Create intriguing cover art
Let’s be real: People recognize existing IPs quickly and fanart does interest people. But I’ve learned that if your art is too similar to the real thing, it can be mistaken for a bootleg copy. It might not be clear to the everyman that you drew this stuff by yourself.
Referencing a big franchise like GTA gave me mixed results. It is super well known, even more than I had realized. Some were excited about the prospect of a GTA-themed comic, while others dismissed it entirely. Of course, you can’t please everybody and you shouldn’t try to. Just be aware that your cover art shouldn’t match your main inspiration exactly.


Make sure you’re showing your own unique twist, a combination of genres, your appealing characters and/or your own art style. A picture communicates so much and the art of good comic book covers is a whole topic on its own. But in essence, your key art should communicate to the viewer:
- What type of type of story is this? What can you expect in it?
- What genre(s) is it?
- Is it for children, teenagers or adults?
Ultimately, you’re trying to draw the right people in, the ones who are interested in your kind of story. Think of it like this: What would get you interested to take a closer look?
11. Offer some choices
Look at this table setup. What do you think the problem is?

Everything looks the same! There is really only one visual to be seen: The book cover is displayed four times, plus some snippets of it. As a viewer, once you’ve looked at this artwork once, you’ve seen the whole selection of products. There’s nothing more to discover and people will probably quickly move on quickly. Seems basic, I didn’t realize this, until it was thankfully explained to me 😅
This is an easy to trap to fall into: If you’re just starting out and your latest and greatest artwork (which you’ve spent half an eternity on) is offered as a book cover, small print, large print, postcard, sticker etc.
The solution: Introduce more variety! Give visitors a reason to stay. Just make more art. Print a reading sample, in a smaller size, with less pages. Or collect a bunch of your existing sketches and print them on postcards or collected in a little art book. It doesn’t all need to be super polished! Which leads me to…
12. Show your process
Events are great opportunities to get feedback and reactions to your work. You’ll see that you’ll get a lot of questions like “how did you make this?”
Remember, not everyone is an artist. To many people, you might as well be a magician. It’s good to talk about your process, but it’s better to show it. And even better yet: Make it discoverable…

I like to bring a portfolio with drawings and have it lying open on a laptop stand. Those drawings are not originals, but rather copies, wrapped in plastic foil (makes it all a bit more hygienic, if they can easily be wiped with sanitizer). Inside, you can find comic pages in various stages: Sketches, inked pages, sometimes side by side. Concept drawings, warmup sketches, etc. It’s very cool to see this stuff evolve!
I’ve found that quite often, sketches get more reactions than actual finished artwork. They are perhaps more accessible, easier to wrap your head around as a non-artist. They also act as proof that a human made this, not an AI. If you’re feeling up to it, you can even draw live and allow requests for some quick commissions.

When someone has flipped through a lot of pages, it’s a good conversation starter:
“These sketches actually show the making of this new comic book I’ve just gotten printed.”
These interactive items do a great job of keeping potential customers engaged. Some artists like to have a tombola on their table for the same reason, but I personally don’t like to offer something very close to gambling.
13. Decide on a price for your comic book
This is a hard one, because it’s leads you down a path of “what is it worth” and inevitably: “What are you worth?” You’re probably going to undervalue yourself.
But let’s take a step back: What kind of price do your customers expect? It’s helpful to look how others are doing it. Let’s say you’ve made a comic book with 32 pages in a standard format, say 6.625 x 10.25 inches or DIN A4. Now let’s do some research and find some prices at a store or fellow artist’s shops. When you’ve found an average price, divide it by the number of pages:
15€ / 60 pages = 0,25€ per page
32 pages * 0,25€ = 8€ is your target price
But can you afford to do the same?
It’s simple economics. Let’s break this down: Sum up all your costs involving the making of your book: Anyone you’ve paid for their contribution, like colorists, flatters, editors, letterers etc. If you’ve done everything yourself, that’s easy: You either think of what you’d like to make in total, or how much you’d like to make for each copy sold and remember that for later. The biggest cost will likely involve printing the actual book.

Let’s go with 50 copies for this simple calculation:
200€ printer (50 copies)
220€ flatting services from Fiverr
= 420€ total costs w/o tax
420€ / 50 copies
= 8,40€ cost per copy w/o tax
So now you know what one book is going to cost you to produce. But the result exceeds your target price of 8€. And you haven’t even added payment for yourself (profit margin) or taxes yet!

Here’s how to do it. Something interesting happens if you print more copies: Your printer will charge you less per copy. It’s called economy of scale.
360€ printer (100 copies)
220€ flatting services from Fiverr
= 580€ total costs w/o tax
580€ / 100 copies
= 5,80€ cost per copy w/o tax
Much better! Let’s add 1€ for your own profit (hey, you aren’t going to get rich this way, but at least you’ll be competitive and make more than your costs back). Depending on your business type and country of origin, you might have to charge taxes. In Austria, the tax rate is 10% for books.
5,80€ costs
1€ profit
= 6,80€ * 1,1 (taxes) = 7,48€
Would you look at that, it’s actually less than 8€ now! Better round that price up for a nice even number. 8€ it is! Keep in mind, there might be card transaction costs for your sales, you might get some misprints and sometimes you’ll want to give discounts. So it’s not greed, but rather a safety margin for all those hidden costs.
Quick tip: If you want to print multiple versions of the same book, for example a variant cover or in a second language, include all variations in the same order. That way, you’ll get the reduced price for the total number of copies.
14. Free giveaways

There is a temptation to be very generous and give away free stuff, so it’ll spread faster and be seen by more eyes. Yeah, that doesn’t really work.
I tried to give away my reading samples with 12 pages, but they ended up lying around a few tables further down the aisle. If it’s free, it doesn’t automatically mean that it’s actually being valued.
Some items are great to give away freely, though. A business card with your social media information is a must! Many people might be interested in your work, but can’t afford anything. So it’s great if you make it easy for them to follow you and perhaps they can become customers later on. Place your cards front and center.
I saw this tip somewhere on YouTube: For comic book authors, flyers work great. You can print them double-sided and have two comic pages on there. Something for people to read on their way and enjoy as a small taste of what you have in store. I think DIN A5 is the maximum convenient size for flyers. Make sure to include a QR code to your website or Linktree!


15. Prepare your pitch
You’ve got all your material ready, now it’s time to prepare yourself: Get ready to talk about your comic. What is it about? It’s good to have a few sentences ready, describing your story in a concise way. What is the premise, the twist, a special mix of genres, who are the main characters? In short: What makes your story interesting and unique?
Why do you need this? Some people want to be sold on something in this old-fashioned way. Sometimes, you’ll get someone from the press or a blogger to visit. Make their job easy and give them your pitch. Who knows, maybe even a publisher might show up.

So prepare a little speech, it will make it easier for you and you’ll feel less anxious. The practice will come by talking to people. See what works and what doesn’t. You’ll get better at it.
That’s all I could come up with for now. Hope this was useful for you and there is something you can apply for yourself! I’m still just learning as I go, but I feel like I’ve had some helpful experiences during my little con adventure. If you’ve got something to add, feel free to leave a comment!
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